24256,Knight_Shadow_Shoes,影子騎士戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillAtk,"KN_PIERCE",20+getrefine()*5; },{},{} 24257,Crusader_Shadow_Shoes,影子十字軍戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillUseSPrate,"CR_HOLYCROSS",20+getrefine()*3; },{},{} 24258,Blacksmith_Shadow_Shoes,影子鐵匠戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillUseSPrate,"BS_HAMMERFALL",20+getrefine()*5; bonus2 bSkillUseSPrate,"BS_ADRENALINE",20+getrefine()*5; },{},{} 24259,Alchemist_Shadow_Shoes,影子鍊金術師戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ if (BaseJob == Job_Alchemist) { bonus bHealPower,30+getrefine()*7; } },{},{} 24260,Priest_Shadow_Shoes,影子祭司戰靴,12,10,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillUseSPrate,"PR_KYRIE",20+getrefine()*3; bonus2 bSkillUseSPrate,"PR_LEXAETERNA",20+getrefine()*3; },{},{} 24261,Monk_Shadow_Shoes,影子武道家戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillAtk,"MO_CHAINCOMBO",20+getrefine()*5; },{},{} 24262,Assassin_Shadow_Shoes,影子刺客戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",20+getrefine()*5; },{},{} 24263,Rogue_Shadow_Shoes,影子流氓戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r=getrefine(); bonus bBaseAtk,getskilllv("SM_SWORD"); if (.@r>6) { bonus bBaseAtk,((.@r-6)*getskilllv("SM_SWORD")); } },{},{} 24264,Wizard_Shadow_Shoes,影子巫師戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bVariableCastrate,"WZ_METEOR",-(20+getrefine()*5); bonus2 bVariableCastrate,"WZ_VERMILION",-(20+getrefine()*3); bonus2 bVariableCastrate,"WZ_STORMGUST",-(20+getrefine()*3); },{},{} 24265,Sage_Shadow_Shoes,影子賢者戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20+getrefine()*5; },{},{} 24266,Hunter_Shadow_Shoes,影子獵人戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bSkillAtk,"HT_BLITZBEAT",20+getrefine()*5; },{},{} 24267,Bard_Shadow_Shoes,影子吟遊詩人戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r=getrefine(); bonus bBaseAtk,getskilllv("BA_MUSICALLESSON"); if (.@r>6) { bonus bBaseAtk,((.@r-6)*getskilllv("BA_MUSICALLESSON")); } },{},{} 24268,Dancer_Shadow_Shoes,影子舞孃戰靴,12,10,,,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r=getrefine(); bonus bBaseAtk,getskilllv("DC_DANCINGLESSON"); if (.@r>6) { bonus bBaseAtk,((.@r-6)*getskilllv("DC_DANCINGLESSON")); } },{},{} 24269,Knight_Shadow_Armor,影子騎士鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillUseSPrate,"KN_BOWLINGBASH",20+getrefine()*3; },{},{} 24270,Crusader_Shadow_Armor,影子十字軍鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillAtk,"CR_GRANDCROSS",20+getrefine()*5; },{},{} 24271,Blacksmith_Shadow_Armor,影子鐵匠鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ autobonus3 "{ .@r=getrefine(); bonus2 bAddSize,Size_All,5 ; if (.@r>6) {bonus2 bAddSize,Size_All,.@r-6;}}",1000,50000,"BS_WEAPONPERFECT"; },{},{} 24272,Alchemist_Shadow_Armor,影子鍊金術師鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bBaseAtk,getskilllv("AM_LEARNINGPOTION"); if ( getrefine() > 6 ) { bonus bBaseAtk, getskilllv("AM_LEARNINGPOTION") * (getrefine()-6); } },{},{} 24273,Preist_Shadow_Armor,影子祭司鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillAtk,"PR_MAGNUS",20+getrefine()*5; },{},{} 24274,Monk_Shadow_Armor,影子武道家鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MO_INVESTIGATE",20+.@r*5; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",20+.@r*5; },{},{} 24275,Assassin_Shadow_Armor,影子刺客鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillUseSPrate,"AS_SONICBLOW",20+getrefine()*3; },{},{} 24276,Rogue_Shadow_Armor,影子流氓鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillAtk,"RG_RAID",20+getrefine()*5; },{},{} 24277,Wizard_Shadow_Armor,影子巫師鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillAtk,"WZ_JUPITEL",20+getrefine()*5; },{},{} 24278,Sage_Shadow_Armor,影子賢者鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ autobonus3 "{ .@r=getrefine(); bonus bAspdRate,.@r; }",1000,50000,"SA_AUTOSPELL"; if (getrefine()>6) {autobonus3 "{ bonus bAspd,1; }",1000,50000,"SA_AUTOSPELL";} if (getrefine()>8) {autobonus3 "{ bonus bAspd,1; }",1000,50000,"SA_AUTOSPELL";} },{},{} 24279,Hunter_Shadow_Armor,影子獵人鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20+getrefine()*5; bonus2 bSkillUseSPrate,"HT_LANDMINE",20+getrefine()*5; },{},{} 24280,Bard_Shadow_Armor,影子吟遊詩人鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"BA_DISSONANCE"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"BA_WHISTLE"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"BA_ASSASSINCROSS"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"BA_POEMBRAGI"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"BA_APPLEIDUN"; },{},{} 24281,Dancer_Shadow_Armor,影子舞孃鎧甲,12,10,,,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"DC_UGLYDANCE"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"DC_HUMMING"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"DC_DONTFORGETME"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"DC_FORTUNEKISS"; autobonus3 "{ bonus2 bSPRegenRate,-5-getrefine(),5000; }",1000,30000,"DC_SERVICEFORYOU"; },{},{} 24282,Supernovice_Shadow_Weapon,影子超級初學者手套,12,10,,,,,,0,0x00000000,15,2,131072,,1,1,,{},{},{} 24283,Gunslinger_Shadow_Weapon,影子神槍手手套,12,10,,,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{},{},{} 24284,Taekwon_Shadow_Weapon,影子跆拳手套,12,10,,,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{},{},{} 24285,Ninja_Shadow_Weapon,影子忍者手套,12,10,,,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{},{},{} 24286,Dorammagical_Shadow_Weapon,影子喵族魔力手套,12,10,,,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{},{},{} 24287,Dorampygical_Shadow_Weapon,影子喵族天然手套,12,10,,,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{},{},{} 24288,Rune_Knight_Shadow_Weapon,影子盧恩騎士手套,12,10,,,,,,0,0x00000080,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"RK_SONICWAVE",20+getrefine()*5; },{},{} 24289,Royal_Guard_Shadow_Weapon,影子皇家禁衛隊手套,12,10,,,,,,0,0x00004000,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()*5; },{},{} 24290,Mechanic_Shadow_Weapon,影子機械工匠手套,12,10,,,,,,0,0x00000400,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"NC_VULCANARM",20+getrefine()*5; },{},{} 24291,Generic_Shadow_Weapon,影子基因學者手套,12,10,,,,,,0,0x00040000,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"GN_CART_TORNADO",20+getrefine()*5; },{},{} 24292,Arch_Bishop_Shadow_Weapon,影子大主教手套,12,10,,,,,,0,0x00000100,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20+getrefine()*5; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20+getrefine()*5; },{},{} 24293,Shura_Shadow_Weapon,影子修羅手套,12,10,,,,,,0,0x00008000,56,2,131072,,99,1,,{ bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-(2000+getrefine()*500); },{},{} 24294,Guillotine_Cross_Shadow_Weapon,影子十字斬首者手套?,12,10,,,,,,0,0x00001000,56,2,131072,,99,1,,{ bonus2 bSkillUseSPrate,"GC_DARKILLUSION",20+getrefine()*3; },{},{} 24295,Shadow_Chaser_Shadow_Weapon,影子魅影追蹤者手套,12,10,,,,,,0,0x00020000,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20+getrefine()*5; },{},{} 24296,Warlock_Shadow_Weapon, 影子咒術士手套,12,10,,,,,,0,0x00000200,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"WL_DRAINLIFE",20+getrefine()*5; },{},{} 24297,Sorcerer_Shadow_Weapon,影子妖術師手套,12,10,,,,,,0,0x00010000,56,2,131072,,99,1,,{ bonus2 bSkillCooldown,"SO_DIAMONDDUST",-(1000+getrefine()*300); },{},{} 24298,Ranger_Shadow_Weapon,影子遊俠手套,12,10,,,,,,0,0x00000800,56,2,131072,,99,1,,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20+getrefine()*5; },{},{} 24299,Minstrel_Shadow_Weapon,影子宮廷樂師手套,12,10,,,,,,0,0x00080000,56,1,131072,,99,1,,{ bonus bMaxHPrate,3; bonus bDef,getrefine()*(getskilllv(MI_HARMONIZE)+getskilllv(MI_RUSH_WINDMILL)+getskilllv(MI_ECHOSONG)); },{},{} 24300,Wanderer_Shadow_Weapon,影子浪姬舞者手套,12,10,,,,,,0,0x00080000,56,0,131072,,99,1,,{ bonus bMaxHPrate,3; bonus bDef,getrefine()*(getskilllv(WA_SWING_DANCE)+getskilllv(WA_SYMPHONY_OF_LOVER)+getskilllv(WA_MOONLIT_SERENADE)); },{},{} 24301,Rune_Knight_Shadow_Shield,影子盧恩騎士神盾,12,10,,,,,,0,0x00000080,56,2,262144,,99,1,,{ autobonus3 "{bonus bAspdRate,getrefine();if(getrefine()>6) bonus bAspd,1;if(getrefine()>8) bonus bAspd,1;}",1000,50000,"RK_ENCHANTBLADE"; },{},{} 24302,Royal_Guard_Shadow_Shield,影子皇家禁衛隊神盾,12,10,,,,,,0,0x00004000,56,2,262144,,99,1,,{ bonus2 bSkillAtk,"LG_EARTHDRIVE",20+getrefine()*5; },{},{} 24303,Mechanic_Shadow_Shield,影子機械工匠神盾,12,10,,,,,,0,0x00000400,56,2,262144,,99,1,,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",20+getrefine()*5; },{},{} 24304,Genetic_Shadow_Shield,影子基因學者神盾,12,10,,,,,,0,0x00040000,56,2,262144,,99,1,,{ bonus bMaxHPrate,3; bonus bDef,getrefine()*(getskilllv("GN_CART_TORNADO")+getskilllv("GN_CARTCANNON")+getskilllv("GN_CARTBOOST")); },{},{} 24305,Arch_Bishop_Shadow_Shield,影子大主教神盾,12,10,,,,,,0,0x00000100,56,2,262144,,99,1,,{ bonus2 bSkillAtk,"AB_ADORAMUS",20+getrefine()*5; },{},{} 24306,Shura_Shadow_Shield,影子修羅神盾,12,10,,,,,,0,0x00008000,56,2,262144,,99,1,,{ bonus2 bSkillAtk,"SR_SKYNETBLOW",20+getrefine()*5; },{},{} 24307,Guillotine_Cross_Shadow_Shield,影子十字斬首者神盾,12,10,,,,,,0,0x00001000,56,2,262144,,99,1,,{ bonus2 bSkillCooldown,"GC_DARKCROW",-(10000+getrefine()*2000); },{},{} 24308,Shadow_Chaser_Shadow_Shield,影子魅影追蹤者神盾,12,10,,,,,,0,0x00040000,56,2,262144,,99,1,,{ autobonus3 "{bonus bAspdRate,getrefine();if(getrefine()>6) bonus bAspd,1;if(getrefine()>8) bonus bAspd,1;}",1000,50000,"SC_AUTOSHADOWSPELL"; },{},{} 24309,Warlock_Shadow_Shield,影子咒術士神盾,12,10,,,,,,0,0x00000200,56,2,262144,,99,1,,{ bonus2 bSkillAtk,"WL_EARTHSTRAIN",20+getrefine()*5; },{},{} 24310,Sorcerer_Shadow_Shield,影子妖術師神盾,12,10,,,,,,0,0x00010000,56,2,262144,,99,1,,{ bonus2 bSkillCooldown,"SO_EARTHGRAVE",-(1000+getrefine()*300); },{},{} 24311,Ranger_Shadow_Shield,影子遊俠神盾,12,10,,,,,,0,0x00000800,56,2,262144,,99,1,,{ bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",20+getrefine()*5; },{},{} 24312,Minstrel_Shadow_Shield,影子宮廷樂師神盾,12,10,,,,,,0,0x00080000,56,1,262144,,99,1,,{ bonus bMaxSPrate,3; bonus bMdef,getrefine()*(getskilllv(MI_HARMONIZE)/5+getskilllv(MI_RUSH_WINDMILL)/5+getskilllv(MI_ECHOSONG)/5); },{},{} 24313,Wanderer_Shadow_Shield,影子浪姬舞者神盾,12,10,,,,,,0,0x00080000,56,0,262144,,99,1,,{ bonus bMaxSPrate,3; bonus bMdef,getrefine()*(getskilllv(WA_SWING_DANCE)/5+getskilllv(WA_SYMPHONY_OF_LOVER)/5+getskilllv(WA_MOONLIT_SERENADE)/5); },{},{} 24314,Ninja_Shadow_Shield,影子忍者神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{},{},{} 24315,_Shadow_Shield,影子跆拳神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{},{},{} 24316,_Shadow_Shield,影子喵族天然神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{},{},{} 24317,_Shadow_Shield,影子喵族魔力神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{},{},{} 24318,_Shadow_Shield,影子超級初學者神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,,,,{},{},{} 24319,_Shadow_Shield,影子神槍手神盾,12,10,,,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{},{},{} 24246:24250,{ bonus bAtkRate,1; bonus bMaxHPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bAtkRate,2; bonus bMaxHPrate,2; } } 24247:24251,{ bonus bAtkRate,1; bonus bMaxHPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bAtkRate,2; bonus bMaxHPrate,2; } } 24248:24252,{ bonus bMatkRate,1; bonus bMaxSPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bMatkRate,2; bonus bMaxSPrate,2; } } 24249:24254,{ bonus bAtkRate,1; bonus bMaxHPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bAtkRate,2; bonus bMaxHPrate,2; } } 24269:24256,{ bonus2 bSkillUseSPrate,"KN_PIERCE",20; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } 24270:24257,{ bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; bonus2 bSkillAtk,"CR_HOLYCROSS",20; } 24271:24258,{ if ( BaseJob == Job_Blacksmith ) { bonus2 bAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } } 24272:24259,{ if ( BaseJob == Job_Alchemist ) { skill "BS_ADRENALINE",3; } } 24273:24260,{ if ( BaseJob == Job_Priest ) { bonus bMatkRate,3; bonus2 bSkillVariableCast,"PR_MAGNUS",-40; } } 24274:24261,{ bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; } 24275:24262,{ bonus2 bSkillAtk,"AS_SONICBLOW",20; bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; } 24276:24263,{ if ( BaseJob == Job_Rogue ) { bonus2 bAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } } 24277:24264,{ bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillVariableCast,"WZ_JUPITEL",-40; } 24278:24265,{ bonus2 bSkillVariableCast,"WZ_HEAVENDRIVE",-40; if ( BaseJob == Job_Sage ) { bonus bMatkRate,3; } } 24279:24266,{ if ( BaseJob == Job_Hunter ) { bonus2 bAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } } 24280:24267,{ autobonus3 "{ bonus bAspdRate,20; bonus bSpeedAddRate,20; }",1000,5000,"BD_ADAPTATION"; } 24281:24268,{ autobonus3 "{ bonus bAspdRate,20; bonus bSpeedAddRate,20; }",1000,5000,"BD_ADAPTATION"; } 24288:24301:24269:24256:24246:24250,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24289:24302:24270:24257:24246:24250,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24290:24303:24271:24258:24247:24251,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24291:24304:24272:24259:24247:24251,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24292:24305:24273:24260:24248:24252,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24293:24306:24274:24261:24248:24252,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24294:24307:24275:24262:28391:24253,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24295:24308:24276:24263:28391:24253,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24296:24309:24277:24264:24249:24254,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24297:24310:24278:24265:24249:24254,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24298:24311:24279:24266:28392:24255,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24299:24312:24280:24267:28392:24255,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24300:24313:24281:24268:28392:24255,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMdefClassRate,Class_Normal,50; } 24301:24288,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10; } 24302:24289,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; } 24303:24290,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; } 24304:24291,{ bonus2 bVariableCastrate,"GN_CARTBOOST",-100; bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; } 24305:24292,{ bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; } 24306:24293,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; } 24307:24294,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; } 24308:24295,{ bonus2 bSkillAtk,"",20; bonus bAtkRate,2; bonus bMatkRate,2; bonus bLongAtkRate,2; } 24309:24296,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; } 24310:24297,{ bonus2 bSkillAtk,"SO_DIAMONDDUST",20; bonus2 bSkillAtk,"SO_EARTHGRAVE",20; } 24311:24298,{ bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; } 24312:24299,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv(WM_LESSON)/2; } 24313:24300,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv(WM_LESSON)/2; } 28391:24253,{ bonus bAtkRate,1; bonus bMaxHPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bAtkRate,2; bonus bMaxHPrate,2; } } 28392:24255,{ bonus bAtkRate,1; bonus bMaxHPrate,1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) > 9) { bonus bAtkRate,2; bonus bMaxHPrate,2; } }